Hello,
This is a rookie question only to understand because I never paid attention previously.
In the Network lib while creating a Socket connection, the Connected event has a Successful variable. If that event occurs (I understand it should only be fired when the socket is connected), could the Successful variable take a False value ?
Many thanks
This is a rookie question only to understand because I never paid attention previously.
In the Network lib while creating a Socket connection, the Connected event has a Successful variable. If that event occurs (I understand it should only be fired when the socket is connected), could the Successful variable take a False value ?
Many thanks