Games Tiled Pattern Set

developer_123

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Longtime User
Good day. I'm trying to configure the map of my game with the images of the floor, walls, trees, etc., but I can't find the way it works. The first place I am following the example of Mario, in Tiled, creating a set of patterns which is previously dimensioned to the desired pixels. In the TILED program, I look for the .png file and select the option to embed in the map. Then I select layer number 1 (I only have one layer of the type Tiled), and I draw my stage and save it. Inside B4X (my application is multiplatform), I load the map like this:
B4X:
TileMap.Initialize(X2, File.DirAssets, "map.json", Panel)
TileMap.SetSingleTileDimensionsInMeters(WorldWidth / TileMap.TilesPerRow, WorldHeight / TileMap.TilesPerColumn)
TileMap.PrepareObjectsDef(ObjectLayer)

In the main Tick I introduce the following code:

B4X:
TileMap.DrawScreen(Array("Tile Layer 1"), GS.DrawingTasks)

but it does not load the image. I have tried everything, I have followed Mario's example step by step but the image of my set of patterns does not load, I can see my characters walking, but the image of the set of patterns does not. I may be overlooking something. I appreciate any clue that can guide me.
 
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