Vincenzo Fabiano Member Licensed User Longtime User Dec 23, 2015 #1 Hi, this link describes how to integrate easily a Unity3D within an activity of Android native application. It would be possible to recreate the same thing by B4A? http://forum.unity3d.com/threads/using-unity-android-in-a-sub-view.98315/
Hi, this link describes how to integrate easily a Unity3D within an activity of Android native application. It would be possible to recreate the same thing by B4A? http://forum.unity3d.com/threads/using-unity-android-in-a-sub-view.98315/
LucaMs Expert Licensed User Longtime User Dec 23, 2015 #2 As you know, Unity3D has the way to compile the project for Android, however.
Vincenzo Fabiano Member Licensed User Longtime User Dec 23, 2015 #3 LucaMs said: As you know, Unity3D has the way to compile the project for Android, however. Click to expand... Certainly, but this type of integration allows you to take advantage of the native substrate with a low impact on the battery, such as the interfaces, or using all the plugins that of unity do not exist or are paid
LucaMs said: As you know, Unity3D has the way to compile the project for Android, however. Click to expand... Certainly, but this type of integration allows you to take advantage of the native substrate with a low impact on the battery, such as the interfaces, or using all the plugins that of unity do not exist or are paid