Hi, thanks for the reply, actually I was looking on the forum how to download files from the webview for my project that I posted here:
https://www.b4x.com/android/forum/threads/download-files-from-webview-local-storage.141068/
While I was looking, I came across your post, I saw some likes but there was no zip file to download, it seemed strange to me.
I ask you please if you had developed this library using Java or B4A, maybe you could help me understand how to do it, I have this problem and I can no longer continue my project.
For me if file is saved on Downloads is not a problem, the problem is that theejs library exporter want export in the HTML folder I save inside DirRootExternal, I , but not sure for this, because threejs works on browser If you want to help me this is the same exact javascript code online, if here we press buttons (links) to export, it save the box.stl in Downloads, so probably the default file manager you used in your library can work fine for me. The problem maybe still on newers SDK 26+ where maybe have different policies.
https://threejs.org/examples/misc_exporter_stl.html
In my case in Android I open this link I posted, it download to Downloads folder, then because I've a STL viewer I just click "Open" and the viewer show the cube exported.
On PC I cannot try because I only have pretty olds pc and any my graphic card do not support WebGL, forced Firefox in settings, but the problem still in the GPU too old.
I wrote on the forum and nobody replies, at this moment my post have 116 views but no replies... the impression I have is that since B4A is free the forum is dead, apart from here 4-5 experts who have been using it for years, I see a lot of people reading, but no one responding, most of these people are novices and non-experts. In my opinion B4A becoming free has lost much of its value where many people used it for work, now they only use it to play, so much is it free. A great pity it ended this way, I'm very unhappy.?
Many thanks if you can help me