I created a 10" tablet size emulator, with a 800x1280 skin. I then re-sized and move many views from existing layouts and began interim testing after compilation. After a splash screen (shows the way it should), a msgbox appears that should fill the screen. Now it comes in very small, as does the file dialog. Any idea what I may have done to cause this and how to correct it? Here are 2 screen shots:
Not in the regular Msgbox. You can use a CustomDialog for that. Not that the font size is measured in physical units, which means that it should look at the same size on all devices.
Here is the same msgbox shown for the 10, 7 and 4 inch emulator screen sizes. It doesn't look like the screen resolution has a lot of affect on the readability although the 4" and 7" emulator sizes takes up more of the screen. I suspect it might be more readable on an actual device. It looks pretty good on my 7" tablet but I don't have a phone or a 10" tablet. I am considering using an edittext where I can control the font size rather than a msgbox for this particular message. I can then use the visibility property to turn it off.
Incidentally, I always use the default HVGA for all screen sizes. Is this adequate?