[WISH] Compiler support for .so library files

wonder

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So, I have the following kind of "Hello World" C++ project going on here: http://cpp.sh/2ttqh
B4X:
// Example program Distance Between two points in 2D space.
#include <iostream>
#include <math.h>

long distance_between(long x1, long x2, long y1, long y2);

int main()
{
  // this is just an example
  std::cout << distance_between(123, 456, 789, 101) << "\n";
}

long distance_between(long x1, long x2, long y1, long y2)
{
    return sqrt( ((x2-x1)*(x2-x1)) + ((y2-y1)*(y2-y1)) );
}


...and I would like to have a head-to-head performance comparison with its B4A counterpart:
B4X:
Sub DistanceBetween(x1 as Long, x2 as Long, y1 as Long, y2 as Long) as Long
    Return Sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))
End Sub

How to do it?
 

walterf25

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So, I have the following kind of "Hello World" C++ project going on here: http://cpp.sh/2ttqh
B4X:
// Example program Distance Between two points in 2D space.
#include <iostream>
#include <math.h>

long distance_between(long x1, long x2, long y1, long y2);

int main()
{
  // this is just an example
  std::cout << distance_between(123, 456, 789, 101) << "\n";
}

long distance_between(long x1, long x2, long y1, long y2)
{
    return sqrt( ((x2-x1)*(x2-x1)) + ((y2-y1)*(y2-y1)) );
}


...and I would like to have a head-to-head performance comparison with its B4A counterpart:
B4X:
Sub DistanceBetween(x1 as Long, x2 as Long, y1 as Long, y2 as Long) as Long
    Return Sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))
End Sub

How to do it?
Well, i'm not too familiar with C++ but the first thing you need to do is convert this to an .so file!
 

walterf25

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So, I have the following kind of "Hello World" C++ project going on here: http://cpp.sh/2ttqh
B4X:
// Example program Distance Between two points in 2D space.
#include <iostream>
#include <math.h>

long distance_between(long x1, long x2, long y1, long y2);

int main()
{
  // this is just an example
  std::cout << distance_between(123, 456, 789, 101) << "\n";
}

long distance_between(long x1, long x2, long y1, long y2)
{
    return sqrt( ((x2-x1)*(x2-x1)) + ((y2-y1)*(y2-y1)) );
}


...and I would like to have a head-to-head performance comparison with its B4A counterpart:
B4X:
Sub DistanceBetween(x1 as Long, x2 as Long, y1 as Long, y2 as Long) as Long
    Return Sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))
End Sub

How to do it?
Check this http://stackoverflow.com/questions/9007693/call-c-library-from-java-in-android
 

MaFu

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I think your sqrt example has not so much difference in runtime.
But for complex funktions the performance boost can be enormous.

I made a test with my MFLib (performance test of string compare function with wildcards).

Compare between:
B4A Regex function (search pattern = ʺ^.*best.*$")
MFLib.Compare() function (pure java and new NDK native version, search pattern = "*best*")

Short string (22 chars)
Regex: 0.0478 ms
MFLib.Compare (java): 0.0073 ms
MFLib.Compare (native): 0.0040 ms

Long string (162 chars)
Regex: 0.0510 ms
MFLib.Compare (java): 0.5028 ms
MFLib.Compare (native): 0.0161 ms
 

wonder

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Hello again!

EDIT: I believe I've made some progress. See the post below.

I need your help...
I managed to create my collision detector in C++ and get the .so file with g++.exe.
The Java files were generated with Swig.exe.

cpppower.zip:
Capture.png


From this point on, I'm lost. I do not have Eclipse installed, so can anyone help me compile this lib?
The lib name should be "CppPower". Zip file attached.

Many thanks in advance. :)
 

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  • cpppower.zip
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Last edited:

wonder

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Alright, I think I made some progress and was able to do everything right in Eclipse, which I downloaded earlier today. Project file attached.

Can anyone help me wrap this Eclipse project into a B4A lib?
 

Attachments

  • lib_cpppower.zip
    26.1 KB · Views: 320

walterf25

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Alright, I think I made some progress and was able to do everything right in Eclipse, which I downloaded earlier today. Project file attached.

Can anyone help me wrap this Eclipse project into a B4A lib?
Did you do this already? You must have already since i know you are beta testing a game!

Cheers,
Walter
 

wonder

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walterf25

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Yes I did, Walter, but I discarded Eclipse in favor of the SLC.

I'm using my Hadouken app for this purposes. :)
https://www.b4x.com/android/forum/threads/hadouken-b4a-native-library-generator-prototype.60050/
Great, maybe you can shed some light on an issue i'm currently having with an .so library, i'm writing a wrapper for a POS System with card reader and thermal printer, when i call a function that requires the .so file, i get an error telling me that i can't load the .so file and that is not an elf valid executable file, i did some research and using cygwin i tried to read the symbols in the file, that did not work it gave me the same error, telling me that it is not a elf format file, i tried to read two other files and i can read the symbols just fine, my first guess is that the .so file i'm trying to use is not of a compatible architecture or it was compiled for a different system, or the file is corrupted. Sorry i can't provide exact details about the error i get but i'm not home right now and forgot the exact wording of the error!

When i open the jar file of the wrapper, i can see the .so file in the lib folder.

Any thoughts, ideas?

Thanks,
Walter
 

JordiCP

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Great, maybe you can shed some light on an issue i'm currently having with an .so library, i'm writing a wrapper for a POS System with card reader and thermal printer, when i call a function that requires the .so file, i get an error telling me that i can't load the .so file and that is not an elf valid executable file, i did some research and using cygwin i tried to read the symbols in the file, that did not work it gave me the same error, telling me that it is not a elf format file, i tried to read two other files and i can read the symbols just fine, my first guess is that the .so file i'm trying to use is not of a compatible architecture or it was compiled for a different system, or the file is corrupted. Sorry i can't provide exact details about the error i get but i'm not home right now and forgot the exact wording of the error!

When i open the jar file of the wrapper, i can see the .so file in the lib folder.

Any thoughts, ideas?

Thanks,
Walter
Strange... where did you get these so files?
 

walterf25

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Well, I've just started taking my first steps in NDK/JNI, I don't know if I can be of much help.
You might be right, perhaps you got the wrong architecture. Do you have access to the native source code?
no worries Wonder, and no i don't have the source code, it came from my customer and he got it from the manufacturer!
 

walterf25

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Strange... where did you get these so files?
Hi Jordi, it is strange, i got the so files from my client, and he got them from the device's manufacturer, i even tried changing the package name to the same package name in the example they provide, but even their example has issues, when i load it in eclipse the manifest.xml file shows strange characters, it doesn't seem to be an xml file.

Cheers,
Walter
 
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