J jotaele Member Licensed User Longtime User Jun 11, 2015 #1 Hi: @DonManfred wrapped a library to use emojicons in a EditText. https://www.b4x.com/android/forum/threads/msemoji-v1-0-0.53787/#content I go to the github project of the original library and I saw than EmojiEditText inherids the object EditText, but in the wrapped library, the methods of the original library are missing. Code: Copy public class EmojiEditText extends EditText { private static final String TAG = EmojiEditText.class.getName(); private static final String START_CHAR = "["; ... I was reading in another forum, that "he" must add EditText source code for support this methods (and wrap the needed, I supose), but I never wrap a library (but I try a lot of times to do it). Can anyone tell how we can access to the methods of the EditText object. I wan't disturb @DonManfred, but its a good info because he is wrapping a lots of libs. Thanks a lot.
Hi: @DonManfred wrapped a library to use emojicons in a EditText. https://www.b4x.com/android/forum/threads/msemoji-v1-0-0.53787/#content I go to the github project of the original library and I saw than EmojiEditText inherids the object EditText, but in the wrapped library, the methods of the original library are missing. Code: Copy public class EmojiEditText extends EditText { private static final String TAG = EmojiEditText.class.getName(); private static final String START_CHAR = "["; ... I was reading in another forum, that "he" must add EditText source code for support this methods (and wrap the needed, I supose), but I never wrap a library (but I try a lot of times to do it). Can anyone tell how we can access to the methods of the EditText object. I wan't disturb @DonManfred, but its a good info because he is wrapping a lots of libs. Thanks a lot.
DonManfred Expert Licensed User Longtime User Jun 14, 2015 #21 jotaele said: The event's is not working. Click to expand... What exactly do you mean? Upvote 0
J jotaele Member Licensed User Longtime User Jun 14, 2015 #22 DonManfred said: What exactly do you mean? Click to expand... Events, like click, onfocus, ... Upvote 0
DonManfred Expert Licensed User Longtime User Jun 14, 2015 #23 will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Upvote 0
will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually
J jotaele Member Licensed User Longtime User Jun 14, 2015 #24 DonManfred said: will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Click to expand... All is working perfect for the moment. I am trying to solve the "delete" function, but I need the TextChanged Event to compare the strings. I tried to capture the softkeyboard keys, but I didn't get any info about in the forums. Last edited: Jun 14, 2015 Upvote 0
DonManfred said: will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Click to expand... All is working perfect for the moment. I am trying to solve the "delete" function, but I need the TextChanged Event to compare the strings. I tried to capture the softkeyboard keys, but I didn't get any info about in the forums.
J jotaele Member Licensed User Longtime User Jun 15, 2015 #25 DonManfred said: will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Click to expand... DonManfred said: will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Click to expand... I did the keyboard, but it's very slow when I load the icons, put in the grid, and put the transparent buttons over the icons. Maybe, if the EmojiTextView OnClick Event works, the load will be less. I wait for you to release it. --EDIT-- It's problem that load a lot of images. Sorry. --END EDIT-- Thanks for your efforts Last edited: Jun 15, 2015 Upvote 0
DonManfred said: will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Click to expand... DonManfred said: will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Click to expand... I did the keyboard, but it's very slow when I load the icons, put in the grid, and put the transparent buttons over the icons. Maybe, if the EmojiTextView OnClick Event works, the load will be less. I wait for you to release it. --EDIT-- It's problem that load a lot of images. Sorry. --END EDIT-- Thanks for your efforts
J jotaele Member Licensed User Longtime User Jul 4, 2015 #26 DonManfred said: will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Click to expand... Hi another time. Are you added more properties to EmojiTextView, like Gravity, ...? Are you thinking in release more versions with the standard methods of the standard EditText, Events, or this is the final version? Last edited: Jul 4, 2015 Upvote 0
DonManfred said: will check them and add, Just wanted to know if the changes so far are working for you. That´s why i did not add them actually Click to expand... Hi another time. Are you added more properties to EmojiTextView, like Gravity, ...? Are you thinking in release more versions with the standard methods of the standard EditText, Events, or this is the final version?
J jotaele Member Licensed User Longtime User Jul 5, 2015 #27 warwound said: Actually has anyone tried simply assigning an EmojiEditText to an EditText in b4a: Code: Copy Dim EditText1 As EditText=EmojiEditText1 Click to expand... Its working well, crack. Upvote 0
warwound said: Actually has anyone tried simply assigning an EmojiEditText to an EditText in b4a: Code: Copy Dim EditText1 As EditText=EmojiEditText1 Click to expand... Its working well, crack.