Kim,
The code editor (not the Designer) has two panels; the one on the left shows the code, the one on the right shows the resources. At the botton of the resources panel, near the Windows status bar, are a series of 4 tabs. These are named Modules, Files, Logs and Libs,
However, Erel, the tutorial doesn't meet my requirements. Perhaps I wasn't sufficiently clear. I want to be able to create and name my own directories and specify which files goes into each of these directories. Thus, I want to be able to have a structure that looks like mnt/sd card/android/pkg-name/data <created by me>/<the additional directories I need or want such as audio, db, docs, help, icons, images, text, video and so forth>/<files to be stored in their respective folders>. I've been doing this for years and, unless absolutely necessary, see no reason to change the practice. So, can I do this and, if so, how?
Additionally, when I mentioned license key, I wasn't talking about a key that I would need to generate as part of signing the app for submisison to Android Market, but rather a key the user would need to enter to unlock the full and unrestricted version of the package. Or is B4a using the signing key for this function as well?