Hi all,
I've yet to install B4i but I'd like to read some simplified, good and updated directions on how to start the whole Apple-adventure (I'm absolutely not a fan of it but I'm requested to deliver iOS versions of my android apps).
As of today, I have got no iPhones or any other iOS mobile device, no Mac, no Apple account (I read in a few threads about iTunes, is it the same thing, a thing of the past or what?).
My first goal is to simply port and check an existing B4A app in the B4i IDE. It was as B4x-styled as possible so I'd like to load it in B4i, correct some points here and there, then (eventually) try a compilation toward the Hosting Builders just to know that everything is sorted out.
I found even a Bal2Bil converter so there's hope that I don't need to recreate every Designer file.
Second step will be to send the newly born iOS version to a beta tester. If I'm not wrong for this step I need to register as an Apple Developer, activate a new app in that panel, generate some certificates/provisioning files (specific to the app or just the couple developer/store?), go to TestFlight (a panel of the Apple Dev right?), and finally invite in the beta tester.
Third step is to understand how to distribute a finalized app. I know about a General Store and something called Business Account. The latter should be a reserved space (one for each customer) where to upload apps reserved to a specific customer. It probabily will have a mechanism to let the customer manage who can download the apps. It will ben nice to understand whether Apple will waste my time to check even for private, customer-specific apps or will let me publish in the Business Account area whatever I like.
Please be patient. I know nothing about Apple, but the old saying that one a day keeps the doctor away..eheh
TIA
I've yet to install B4i but I'd like to read some simplified, good and updated directions on how to start the whole Apple-adventure (I'm absolutely not a fan of it but I'm requested to deliver iOS versions of my android apps).
As of today, I have got no iPhones or any other iOS mobile device, no Mac, no Apple account (I read in a few threads about iTunes, is it the same thing, a thing of the past or what?).
My first goal is to simply port and check an existing B4A app in the B4i IDE. It was as B4x-styled as possible so I'd like to load it in B4i, correct some points here and there, then (eventually) try a compilation toward the Hosting Builders just to know that everything is sorted out.
I found even a Bal2Bil converter so there's hope that I don't need to recreate every Designer file.
Second step will be to send the newly born iOS version to a beta tester. If I'm not wrong for this step I need to register as an Apple Developer, activate a new app in that panel, generate some certificates/provisioning files (specific to the app or just the couple developer/store?), go to TestFlight (a panel of the Apple Dev right?), and finally invite in the beta tester.
Third step is to understand how to distribute a finalized app. I know about a General Store and something called Business Account. The latter should be a reserved space (one for each customer) where to upload apps reserved to a specific customer. It probabily will have a mechanism to let the customer manage who can download the apps. It will ben nice to understand whether Apple will waste my time to check even for private, customer-specific apps or will let me publish in the Business Account area whatever I like.
Please be patient. I know nothing about Apple, but the old saying that one a day keeps the doctor away..eheh
TIA