Android Question another crash log

ilan

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hi

i am getting lately many crashes on my apps. the log are almost the same.
i am avoiding any call of DoEvents but still some apps show those logs:

 

melonZgz

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When are you creating bodies?
I've found random crashes if I create/delete a body/joint outside the render event.
 
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ilan

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When are you creating bodies?
I've found random crashes if I create/delete a body/joint outside the render event.

in "LG_Update" and LG_Update is called in "LG_Render"

almost all bodies are created when i load the tilemap from a Code Module.
some bodies are created in game when i click on fire for example i create the swords or when the player jump on water i create the water drops or when you kill a skeleton i create the bones so all are created in LG_Render.
 
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ilan

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could it be related to OpenGL ES version 3.1??

could it be that the current LibGDX version is not supported by OpenGL v3.1?

i see that all crashes are from devices that uses OpenGL v3.1
 
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ilan

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when i look now on other apps that does not use libgdx or box2d and have the same weird crash log

Build fingerprint: ...



they also have OpenGL ES version 3.1 and CPU make Qualcomm.

@Erel could it be that b4a doesnot support that hardware yet??
 
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