Games App or Game?

ilan

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i really like making games.
especially with 2d physics engine (iSpritekit for B4i and libgdx+Box2d for b4a)

the problem is i have the filling that making games is a waste of time.
you work so hard on your project but no one is interested in your games.

i have 3 different games already drawn on my whiteboard and 1 big App project and i dont know what to choose.

what do you think guys??

App or Game?
 

An Schi

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In other posts you mentioned that you are not depending on the money - so do whatever you like to do ;)
As you worked a lot on games lately maybe you should do the app. Not for the audience, but for yourself.
 

JordiCP

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you work so hard on your project but no one is interested in your games.
It is not a matter of "app or game". It can happen exactly the same with a "serious" app.

As you said, money is one of the motivations, but not the only one. The difficult part is how to quantify and mix them properly, each one needs to be assigned a value.

Think of it as if you were programming: for each kind of project, execute the following Sub
Inputs:
  • New Knowledge: Will this allow me to learn new things while developing? --> assign a value to it
  • Portfolio: will this new app/game make my portfolio more appealing and perhaps look interesting to a new customer? --> also, assign a value to it
  • Satisfaction: will I enjoy programming that app a lot, more than the other kind of app? Value this engagement, or use it to modify your price per hour for each app.
  • Others: whatever it is... does it bring you something else positive or negative? Then assign a value to it
  • Time: Which is the realistic estimated effort in hours? --> assign a price per hour, even if you have a day work. As low or as high as you want, but you need to value it.
Output:
  • Money_to_earn: what would compensate the effort (different than "what would make me really really really happy?" :p)
This is an output because: Money = Time_spent * Time_value- value(new knowledge) - value(new portfolio) -value(satisfaction)- value(other factors you might consider)

Tips:
  • If "Money_to_earn" is negative, then what are you waiting for????? :eek::eek::eek:
  • If it is positive, think how many downloads/active users/... your app should have in order to get it.

(Repeat the sub by changing your working-hour price and/or the other factors until the equation holds :D)
 

eps

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To be fair I've been thinking (almost) the exact opposite!

Although I think my 'apps' are niche and so not going to go stratospheric.

I'm hoping a game I'm developing will do better, but who knows..?
 

AHilton

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ilan, Do you do this for a living? If so, do you have a buyer for your app yet? If you don't do it for a living, then you might want to choose the project based on what skills you'd like to develop for the future. If a large portion of your motivation is to make money, then perhaps programming isn't what you want to work on at the moment ... work on the business-side of software development rather than the programming side right now ... find buyers, get them interested in your idea, sell them a prototype, solve problems businesses (or consumers) have and put the ideas on paper (or an online forum, etc.) to get the financing FIRST. Then program to it.

Just some different ideas.
 

Jaames

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When ever I made app for myself it succeeded on the google play ... And in the beginning did not plan to publish it at all ..
 

ilan

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It is not a matter of "app or game". It can happen exactly the same with a "serious" app.

As you said, money is one of the motivations, but not the only one. The difficult part is how to quantify and mix them properly, each one needs to be assigned a value.

Think of it as if you were programming: for each kind of project, execute the following Sub
Inputs:
  • New Knowledge: Will this allow me to learn new things while developing? --> assign a value to it
  • Portfolio: will this new app/game make my portfolio more appealing and perhaps look interesting to a new customer? --> also, assign a value to it
  • Satisfaction: will I enjoy programming that app a lot, more than the other kind of app? Value this engagement, or use it to modify your price per hour for each app.
  • Others: whatever it is... does it bring you something else positive or negative? Then assign a value to it
  • Time: Which is the realistic estimated effort in hours? --> assign a price per hour, even if you have a day work. As low or as high as you want, but you need to value it.
Output:
  • Money_to_earn: what would compensate the effort (different than "what would make me really really really happy?" :p)
This is an output because: Money = Time_spent * Time_value- value(new knowledge) - value(new portfolio) -value(satisfaction)- value(other factors you might consider)

Tips:
  • If "Money_to_earn" is negative, then what are you waiting for????? :eek::eek::eek:
  • If it is positive, think how many downloads/active users/... your app should have in order to get it.

(Repeat the sub by changing your working-hour price and/or the other factors until the equation holds :D)

I really like your tips. Thanx :)
 

ilan

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ilan, Do you do this for a living? If so, do you have a buyer for your app yet? If you don't do it for a living, then you might want to choose the project based on what skills you'd like to develop for the future. If a large portion of your motivation is to make money, then perhaps programming isn't what you want to work on at the moment ... work on the business-side of software development rather than the programming side right now ... find buyers, get them interested in your idea, sell them a prototype, solve problems businesses (or consumers) have and put the ideas on paper (or an online forum, etc.) to get the financing FIRST. Then program to it.

Just some different ideas.

No, i am not doing it for living. I have a fulltime job. But i do hope 1 day i will release an app or game that will become a big hit and will allow me to leave my job and do coding for living :)
 
D

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Hi ilan,
almost all of my apps are aimed at people with a certain sport.
The people who run this sport are people who are willing to pay for my apps. Of these people there are not millions but thousands, and they are enough for me.
What I want to say is, look for an area where people are willing to pay for your services.
 

AHilton

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No, i am not doing it for living. I have a fulltime job. But i do hope 1 day i will release an app or game that will become a big hit and will allow me to leave my job and do coding for living :)

I tell the kids that I mentor that this is called 'casino programming' and is roughly as fruitful. So, since this isn't something you count on for survival, the sky is the limit in what to choose. I'd recommend, as others have, to just go with what interests you at the moment. Take a stab it and see where it leads. Good luck.
 

sorex

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But i do hope 1 day i will release an app or game that will become a big hit and will allow me to leave my job and do... nothing all day long, in Bahamas ;)

when you finished your first app you'll be already retired and do nothing all day, in Italy ;)

@ilan : I'd go for 3 games. 3 times the chance for success or some earnings instead of 1.
 

wonder

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@ilan, why don't you try the PC market? Make a game in B4J and publish it on Steam...

PC gamers are more inclined to buy games, as opposed to mobile user who always expect something free.
 

Informatix

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you work so hard on your project but no one is interested in your games.
For my Diktatour game, I convinced a talented graphist to work with me. We spent a lot of time on this project and, in the end, all these efforts were a waste of time. Look at the number of downloads: under 200 after 1 year 1/2. Not a single sale. Even if selling or not a game does not matter for me (I have a good job and ULV pays all my holidays expenses), the desire to create new games vanished completely, and I feel bad for the graphist who earns his life with this kind of work.
However, where's the problem? The game has terrible ratings? No. The game is of poor quality? I don't think so. The game is not fun? I don't think so. It's not a game for everyone and we did not expect a great success, but it should entertain a large share of gamers. Unfortunately without any kind of promotion, how can we stand out of the crowd? By luck? It's my feeling about success or failure on Google Play. It's just a matter of luck.
 
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ilan

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Maybe google has a giant wheel in their office with all apps name on it and every morning they roll it and if you get lucky you will be picked :D
 
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