Wish [B4X] B4X for MacOs (news?)

aeric

Expert
Licensed User
 

ShaneG30

Well-Known Member
Licensed User
Seeing the IDE is based on C#, .NET Framework and a third party editor based on WPF I expect that the likelihood is about 0%.

Not really. Both C# and .NET are already cross platform capable thus the only thing holding B4X from becoming cross-platform back is the third party editor; of which there is a cross-platform (and FOSS) alternative.
 

abilio486software

Member
Licensed User
XCode would be perfect to build a B4X editor, since the translator from basic to Java should be easy to port to C, Swift or to Objective/C
 

aeric

Expert
Licensed User
XCode would be perfect to build a B4X editor, since the translator from basic to Java should be easy to port to C, Swift or to Objective/C
XCode is not open source and I think the visual designer is difficult to use.
 

aeric

Expert
Licensed User
XCode it's an excellent compiler to build an IDE like B4X IDE, and not dificult to use, not at all.
B4i already using XCode to compile with B4iBuilder from the background. For me XCode is difficult to use and heavy.
 

abilio486software

Member
Licensed User
For me Xcode is easy and not heavy and it would be excellent if Mac users could have a MacOS version of B4X, without need to buy a PC to use B4X.
In my company we only use PC's for B4A... All the iOS development have been done for years with Objective-c and now with Switf that is super easy to code.
It would be perfect if the code B4X development team release an MacOS version of B4X IDE!
An now with M1, Xcode fly! the power of a simple MacBook Air or a Mac mini is impressive when compared with the PC's.
Now it's a great moment to have an Arm MacOS version of B4X!
 
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