I have some B4X code that is working fine in B4A but is showing a different behavior in B4i
prefdialog.AddBooleanItem("Simulation", "Simulate connection")
in the map "Simulation" key equal to integer 1 (while on B4A equals to True, given the lack of proper Boolean type on iOS)
but when the prefdialog is opened in iOS, the boolean switch is shown as "off"
if I switch it to "on", subsequent openings of the dialog will correctly show it as "on", but the map is still set to 1 as in the first call, which showed "off"
prefdialog.AddBooleanItem("Simulation", "Simulate connection")
in the map "Simulation" key equal to integer 1 (while on B4A equals to True, given the lack of proper Boolean type on iOS)
but when the prefdialog is opened in iOS, the boolean switch is shown as "off"
if I switch it to "on", subsequent openings of the dialog will correctly show it as "on", but the map is still set to 1 as in the first call, which showed "off"