As discussed above Activity_Pause is called every time that the activity moves from the foreground to the background. This can happen because:
1. A different activity was started.
2. The Home button was pressed
3. A configuration changed event was raised (orientation changed for example).
4. The Back button was pressed.
In scenarios 1 and 2, the activity will be paused and for now kept in memory as it is expected to be reused later.
In scenario 3 the activity will be paused, destroyed and then created (and resumed) again.
In scenario 4 the activity will be paused and destroyed. Pressing on the Back button is similar to closing the activity. In this case you do not need to save any instance specific information (the position of pacman in a PacMan game for example).
The UserClosed parameter will be true in this scenario and false in all other. Note that it will also be true when you call Activity.Finish. This method pauses and destroys the current activity, similar to the Back button.
You can use UserClosed parameter to decide which data to save and also whether to reset any related process variables to their initial state (move pacman position to the center if the position is a process variable).