I've searched and not found a recent example with B4XBitmap/BitmapCreator/DrawTask so I figured I'd ask for a recent "best practices" example.
I've got a large map/picture that is supplied ad hoc by the user (which can be quite large, say 2500x2500), and I need to zoom in out similar to a viewport function on .NET GDI. I don't want a user control or library, since I'll need to apply markings/text to the image along the way before final rendering.
I'm confused between B4XBitmaps, BitmapCreator and just plain old InitializeMutable. So, assuming you have a large random bitmap (as opposed to a Tiled map or asset image) that gets marked up and you need to zoom in/out on it what would be the best (i.e. least memory intensive, fastest rendering, etc.) methodology to adopt using B4A 8.8?
I've got a large map/picture that is supplied ad hoc by the user (which can be quite large, say 2500x2500), and I need to zoom in out similar to a viewport function on .NET GDI. I don't want a user control or library, since I'll need to apply markings/text to the image along the way before final rendering.
I'm confused between B4XBitmaps, BitmapCreator and just plain old InitializeMutable. So, assuming you have a large random bitmap (as opposed to a Tiled map or asset image) that gets marked up and you need to zoom in/out on it what would be the best (i.e. least memory intensive, fastest rendering, etc.) methodology to adopt using B4A 8.8?
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