SceneKit is a very simple to use 3d Game Framework for iOS made by Apple but it is very powerful. I see the games that are made with SceneKit and they look really awesome. Having a 3d GameEngine for b4i will be a great addition. Don't you think? So this is my wish for 2021 😁...
but why would it be more interesting than having a real filling of the play? i dont see a reason to download a pool game that is only made of lines with low graphics. i would prefer to have it with nice graphics and special effects.
this is a nice idea but this is also the biggest problem.
most games of this kid use multiplayer option. i have no experience with multiplayer integration in a game.
i guess i would also need servers etc what means more costs.
i saw once a thread of someone sharing here a library @Informatix wrote for him that is a multiplayer library for a game.
but i could not understand how it works.
this is a topic that was not discussed enough in this forum and i really would like to have a thread dedicated only for this with working examples and a lot of info.
this is very important if we want to make good games with the potential to have lots of downloads.
if i will want to use a different ide than b4x to make games (3d or 2d) then i will rather learn Unity than anything else.
i think unity is the best way to make 3d games today because of the huge amount of tutorials and sources that you can find.
anyway, i would prefer to have something for b4x. although ogre1 looks really nice i still would go for unity.
if i will want to use a different ide than b4x to make games (3d or 2d) then i will rather learn Unity than anything else.
i think unity is the best way to make 3d games today because of the huge amount of tutorials and sources that you can find.
anyway, i would prefer to have something for b4x. although ogre1 looks really nice i still would go for unity.
Personally, for mobile games, I prefer pool type games to be 2D, not 3D. 3D for pool on mobile feels like a gimmick. Look at some other good examples of 2D working better: