Hello,
I've been doing some test to have random cuts from bitmaps by using a not so elegant method of panels and imageviews which are getting moved around to get some kind of masking.
All seemed to work fine till some point that my app crashes when creating larger amounts of let them call it tiles.
I get out of memory errors due to the multiple bitmap loading (each 'tile' has the full picture in it, altho it's not that big (360x360px) it causes issues)
Are there really no other ways to get this done with a more elegant way?
In flash you have bitmap copy commands but I seem to mis that here, only noticed rectangular fills for canvases but no copy.
Any advice would be appreciated.
I've been doing some test to have random cuts from bitmaps by using a not so elegant method of panels and imageviews which are getting moved around to get some kind of masking.
All seemed to work fine till some point that my app crashes when creating larger amounts of let them call it tiles.
I get out of memory errors due to the multiple bitmap loading (each 'tile' has the full picture in it, altho it's not that big (360x360px) it causes issues)
Are there really no other ways to get this done with a more elegant way?
In flash you have bitmap copy commands but I seem to mis that here, only noticed rectangular fills for canvases but no copy.
Any advice would be appreciated.