Bug? Compile window empty

alienhunter

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Compile window empty ?
anyone has seen this
I have to "crash" B4J over Task manager to get rid of it
B4J 2.0
 

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alienhunter

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I didn't encounter this. When does it happen?


hi
when you try to compile , but only sometimes
there is a quick error message but i can not catch it
goes to fast away



Logs

The program B4J.exe version 2.0.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Action Center control panel.
Process ID: 1dd8
Start Time: 01cf6b7b257654c8
Termination Time: 4
Application Path: C:\Program Files (x86)\Anywhere Software\B4J\B4J.exe

....
In Bytes

0000: 54 00 6F 00 70 00 20 00 T.o.p. .
0008: 6C 00 65 00 76 00 65 00 l.e.v.e.
0010: 6C 00 20 00 77 00 69 00 l. .w.i.
0018: 6E 00 64 00 6F 00 77 00 n.d.o.w.
0020: 20 00 69 00 73 00 20 00 .i.s. .
0028: 69 00 64 00 6C 00 65 00 i.d.l.e.
0030: 00 00 00 00 ....


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alienhunter

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Please try to compile with Alt + 3 and see whether it hangs or not.

it is a very weird thing only happens since B4J 2.0
i caught a glimpse of the error last night ... was like "reference of a object not found " or similar
but it was compiling with Alt+3 with no error comming up
 

alienhunter

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Here you go now the compile window stays open
 

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alienhunter

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Please try to run B4J with logs enabled. The logs will be saved to C:\temp\log.txt

You need to run B4J with -log parameter (you can add it with a shortcut).

I will run it Today like that see if it happens again
 

alienhunter

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I will run it Today like that see if it happens again

Logfile entry

System.NullReferenceException: Object reference not set to an instance of an object.
at bn.a(String A_0, Boolean A_1)
at t.a(d2 A_0, Dictionary`2 A_1, Boolean A_2)
at t.a(dy A_0, List`1 A_1, dc A_2, d2& A_3)

i will run it a couple of days longer with the logger
 

jmon

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Longtime User
I get this error quite often. I got the feeling that it happens with projects that have child windows, but I may be wrong (feels like the main window cannot close the child). I also noticed something maybe unrelated but I sometimes have 2 or 3 processes of the scene builder running, even if the scene builder is closed .
 
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