hi
for a while i wanted to try to make a game like double dragon where the player can move up and down and right left (jump,etc..) i just wanted to ask you guys how would you solve the collision issue. like when the player punch when is there a hit and when not?
in such a game i would not use box2d to solve the collision detection since it wont fill the same as in the 90s and also i would like to get a hit also if the player is not 100% alligned with the opponent. in my opinion it is a perfect game for libgdx and own collision classes. i can remember that i have seen here a very similar game by some one that i really enjoy playing but i dont remember whos game it was.
anyway, so how would you solve the collision part? i dont need any code just the logic.
thanx, b4x gamers
for a while i wanted to try to make a game like double dragon where the player can move up and down and right left (jump,etc..) i just wanted to ask you guys how would you solve the collision issue. like when the player punch when is there a hit and when not?
in such a game i would not use box2d to solve the collision detection since it wont fill the same as in the 90s and also i would like to get a hit also if the player is not 100% alligned with the opponent. in my opinion it is a perfect game for libgdx and own collision classes. i can remember that i have seen here a very similar game by some one that i really enjoy playing but i dont remember whos game it was.
anyway, so how would you solve the collision part? i dont need any code just the logic.
thanx, b4x gamers