B4J Code Snippet Flip ImageView and Flip Bitmaps/Images

Was working on flipping images so I could show mirrored/reflected images correctly (and in a readable way). Tried and hoping that using the FlipCompressedBitmap method from the BitmapCreator library could help me out but I couldn't get it to work (nor understand it). Will need need to study the BitmapCreator tutorials/samples more before using it.

However, I was able to solve my problem by working directly on the ImageView itself as you can see in below screenshots.

flip1.JPG


Maybe it can be useful for others too so I am sharing the code here:

B4X:
#Region Project Attributes
    #MainFormWidth: 600
    #MainFormHeight: 600
#End Region

Sub Process_Globals
    Private fx As JFX
    Private MainForm As Form
    Private btnFlip As Button
    Private imv1 As ImageView
End Sub

Sub AppStart (Form1 As Form, Args() As String)
    MainForm = Form1
    MainForm.RootPane.LoadLayout("1") 'Load the layout file.
    Dim bmp As Image = fx.LoadImage(File.DirAssets,"testmirror.jpg")
    imv1.SetImage(bmp)
    MainForm.Title = "B4J Flip ImageView"
    MainForm.Show
End Sub

Sub btnFlip_Click
    If btnFlip.Text = "Undo" Then
        UndoFlipImageView(imv1)
        btnFlip.Text = "Flip"
    Else
        FlipImageView(imv1,"Horizontal")
        btnFlip.Text = "Undo"
    End If
End Sub

Sub FlipImageView(imv As ImageView, Direction As String)
    Dim joImv As JavaObject = imv
    Dim joRotate As JavaObject
    joRotate.InitializeNewInstance("javafx.scene.transform.Rotate",Null)
    Dim joBounds As JavaObject = joImv.RunMethod("getBoundsInLocal",Null)
    Dim bW As Double = joBounds.RunMethod("getWidth",Null)/2.0
    joImv.RunMethod("setTranslateZ",Array(bW))
    If Direction = "Horizontal" Then
        joImv.RunMethod("setRotationAxis",Array(joRotate.GetField("Y_AXIS")))
    Else if Direction = "Vertical" Then
        joImv.RunMethod("setRotationAxis",Array(joRotate.GetField("X_AXIS")))
    End If
    joImv.RunMethod("setRotate",Array(180.00))
End Sub

Sub UndoFlipImageView(imv As ImageView)
    Dim joImv As JavaObject = imv
    Dim joRotate As JavaObject
    joRotate.InitializeNewInstance("javafx.scene.transform.Rotate",Null)
    joImv.RunMethod("setRotate",Array(0.00))
End Sub

'Return true to allow the default exceptions handler to handle the uncaught exception.
Sub Application_Error (Error As Exception, StackTrace As String) As Boolean
    Return True
End Sub

I am also attaching it as a B4J project.
 

Attachments

  • B4JFlipImageVIewDemo.zip
    121.5 KB · Views: 391
Last edited:

klaus

Expert
Licensed User
Longtime User
To unserstand BitmapCreator I tested some functions, the flip routine is below.
It works on the original bitmap.
B4X:
'flips an image
'Orientation 0 = horizontally  1 = vertically  2 = both
Public Sub Flip(Image As B4XBitmap, Orientation As Int) As B4XBitmap
    Private xf, yf, x, y As Int
    Private col0, col1 As ARGBColor
    Private bmcImage, bmcResult As BitmapCreator
    
    bmcImage.Initialize(Image.Width, Image.Height)
    bmcImage.CopyPixelsFromBitmap(Image)
    bmcResult.Initialize(Image.Width, Image.Height)
    
    Select Orientation
        Case 0
            For y = 0 To Image.Height - 1
                For x = 0 To Image.Width - 1
                    bmcImage.GetARGB(x, y, col0)
                    col1.a = col0.a
                    col1.r = col0.r
                    col1.g = col0.g
                    col1.b = col0.b
                    bmcResult.SetARGB(x, y, col1)
                Next
            Next
        Case 1
            For y = 0 To Image.Height - 1
                For x = 0 To Image.Width - 1
                    xf = Image.Width - 1 - x
                    bmcImage.GetARGB(x, y, col0)
                    col1.a = col0.a
                    col1.r = col0.r
                    col1.g = col0.g
                    col1.b = col0.b
                    bmcResult.SetARGB(xf, y, col1)
                Next
            Next
        Case 2
            For y = 0 To Image.Height - 1
                For x = 0 To Image.Width - 1
                    yf = Image.Height - 1 - y
                    bmcImage.GetARGB(x, y, col0)
                    col1.a = col0.a
                    col1.r = col0.r
                    col1.g = col0.g
                    col1.b = col0.b
                    bmcResult.SetARGB(x, yf, col1)
                Next
            Next
        Case 3
            For y = 0 To Image.Height - 1
                For x = 0 To Image.Width - 1
                    xf = Image.Width - 1 - x
                    yf = Image.Height - 1 - y
                    bmcImage.GetARGB(x, y, col0)
                    col1.a = col0.a
                    col1.r = col0.r
                    col1.g = col0.g
                    col1.b = col0.b
                    bmcResult.SetARGB(xf, yf, col1)
                Next
            Next
    End Select
    Return bmcResult.Bitmap
End Sub
 

moster67

Expert
Licensed User
Longtime User
Thanks Klaus! I actually prefer working directly with the bitmaps/images so your function is definitely the preferred way for me.
I was focusing on using the FlipCompressedBitmap method believing that was the one to use.
I have seen variations of the function you posted as well but didn't pursue that road.

Great, now we have 2 methods to obtain the same thing but with 2 different approaches. Changed the title of the thread to reflect this.
 
Last edited:

klaus

Expert
Licensed User
Longtime User
Just to show different ways for the horizontal flip code:
The apprentice code:
B4X:
Private x, y As Int
Private col0, col1 As ARGBColor
For y = 0 To Image.Height - 1
    For x = 0 To Image.Width - 1
        bmcImage.GetARGB(x, y, col0)
        col1.a = col0.a
        col1.r = col0.r
        col1.g = col0.g
        col1.b = col0.b
        bmcResult.SetARGB(x, y, col1)
    Next
Next
I create a new pixel color which is not necessary here so the code can be reduced to:
B4X:
Private x, y As Int
Private col0 As ARGBColor
For y = 0 To Image.Height - 1
    For x = 0 To Image.Width - 1
        bmcImage.GetARGB(x, y, col0)
        bmcResult.SetARGB(x, y, col0)
    Next
Next

And Master Erel's code:
B4X:
Dim c As Float = (bc.mWidth - 1) / 2
Dim argbLeft, argbRight As ARGBColor
For x = 0 To c - 0.5
    For y = 0 To bc.mHeight - 1
        bc.GetARGB(x, y, argbLeft)
        bc.GetARGB(bc.mWidth -1 - x, y, argbRight)
        bc.SetARGB(x, y,argbRight)
        bc.SetARGB(bc.mWidth -1 - x, y, argbLeft)
    Next
Next

I am working with one hand and Erel is working with two hands :)!
He makes half the iterations than me!
 
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