Klaus is right, why not have 4 imageviews next to each other instead of 1 with 4 images copied to it?
don't get me wrong, as long as it works it's fine for me but the logic is kind of far away (for me)
4 images/ImageViews?
The "logic" is the first that I thought seeing this.
It is from Zynga Poker - web version:
(First of all, that's not me: i'm more rich!
)
I immediately thought of a CustomView which contained a imageview and more.
Initially it is empty; when the player joins the table, you will see his picture and his nickname.
I think that in that game the image is partial: they probably take the central part of the photo that the user have chosen.
The yellow frame indicates the time yet available; I wonder how they get that effect (though I would not want to be accused of plagiarism, so I will do it differently)
So, each player don't need x images, althought I could resize the imageview instead of the bitmap (or cut the bitmap's "borders", as they do, I think).
But what is the advantage of changing the size of the ImageView instead of those of the bitmap, since moreover in this way now does it work?
[P.S. I now understand your question about the four images, sorex, reading the thread again. It is related to the first post, but that was just an example]