C Cor Active Member Licensed User Longtime User Nov 30, 2010 #1 the following progress is not showed because, startactivity is starting ProgressDialogShow2("Loading TAB Input",True) StartActivity(TabInput) How show something before new activity? grCor
the following progress is not showed because, startactivity is starting ProgressDialogShow2("Loading TAB Input",True) StartActivity(TabInput) How show something before new activity? grCor
C Cor Active Member Licensed User Longtime User Nov 30, 2010 #2 this is working, progressdialog not ToastMessageShow("Loading TAB Input....",True) StartActivity(TabInput) grCor Upvote 0
this is working, progressdialog not ToastMessageShow("Loading TAB Input....",True) StartActivity(TabInput) grCor
Erel B4X founder Staff member Licensed User Longtime User Dec 1, 2010 #3 ProgressDialog is a non blocking dialog: Basic4android - Core BTW, the blocking msgbox and InputBox features are unique to Basic4android (and are much more complex then it may seem). Upvote 0
ProgressDialog is a non blocking dialog: Basic4android - Core BTW, the blocking msgbox and InputBox features are unique to Basic4android (and are much more complex then it may seem).
Cableguy Expert Licensed User Longtime User Dec 1, 2010 #4 Similar but not the same, is there any "wait" keyword, to show the spinng thingy like in WimMo? Upvote 0
Erel B4X founder Staff member Licensed User Longtime User Dec 1, 2010 #5 You can use ProgressDialogShow / ProgressDialogHide. If this happens before a long loop then you should call DoEvents in this loop for the progress dialog to show and spin. Upvote 0
You can use ProgressDialogShow / ProgressDialogHide. If this happens before a long loop then you should call DoEvents in this loop for the progress dialog to show and spin.
Cableguy Expert Licensed User Longtime User Dec 1, 2010 #6 I Intended to use it in my game, when loading/creating an activity, but then how can I do that? Placing some doevents along the control creation sub, wich happens to be main? Upvote 0
I Intended to use it in my game, when loading/creating an activity, but then how can I do that? Placing some doevents along the control creation sub, wich happens to be main?
C Cor Active Member Licensed User Longtime User Dec 1, 2010 #7 toastshowmessage works over activities when starting on main activity its is showed until loading second activity is done grCor Upvote 0
toastshowmessage works over activities when starting on main activity its is showed until loading second activity is done grCor
Cableguy Expert Licensed User Longtime User Dec 1, 2010 #8 SO it show while leaving the first activity and before the second is ready/visible? Upvote 0
C Cor Active Member Licensed User Longtime User Dec 2, 2010 #9 yes it even shows even a little in my new activity grCor Upvote 0