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ilan

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Any more news on the English version?

hi andy

Actually, i have almost finished the translation but then i left the project and did something for a client and then moved to another and then to another and now working on a one million download game (as i always think i am ) but i think you are right i will finish first the english translation since i can finish it in maybe 1-2 days and the i can keep working on my new AWESOME game.

btw the game will be for Android using LibGDX + Box2d.
i must say that i prefer making games with iSpritekit but i think its time to get back to android.

its hard to keep being focused on 1 project. i have so many ideas for Apps and Games but to less time and i start to jump from 1 project to another and i don't like it.
 

David Meier

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Hi Ilan
I am not feeding back a bug, but a thought on UI. The app uses a Navigation Drawer. This is normally depicted with a "hamburger". You use the three bullets of the android menu which are normally not used for the drawer menu. The two variants are described here:
Menu:
https://material.io/guidelines/components/menus.html
Navigation Drawer:
https://material.io/guidelines/patterns/navigation-drawer.html

When opening the drawer the hamburger appears together with the string Menu. I as a simple user tried to click on the hamburger and I guess many user will too.

It is a matter of taste I would say. I just wanted to let you know.
Cool app!
Regards
David

PS: One more thing, when I clicked on "Full Version" I got the error that the item is not available for purchase
 

ilan

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thanx for the tip. it's important to keep the correct UI design people are used too.

about the in-app purchase, you are right i have to change the package name since its for the other app.

regards, ilan
 

Multiverse app

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Nice work on the UI. I HAVE to ask, from where did you make the screenshots is S8?
Did you mock-up them in Photoshop on your own, or is there a website/app?
I use screener (Android app) for all my screenshots.
 

ilan

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