However, he did not satisfy the need, because I believe he was looking for functions that would allow him to move the Pivot point into space.
Not only for X and Y but also for the Z axis.
I like the idea of creating a function that makes 3D projections.
Many years ago I made a similar one using Sin and Cos in Turbo Pascal on a 486, but I do not know if there is enough computing power with B4A to have fluidity in the movement