If anyway feels like messing around with the current build, here it is:
https://play.google.com/store/apps/details?id=com.ninjadynamics.knights
I'm still figuring a lot things out, so yeah, work-in-progress...
The level design, for example, is like, only 20% done, so highly incomplete.
More info:
https://trello.com/b/mXEBQff3/kz2d
The game is currently zoomed-out for debug purposes only.
wonder, everything i am telling you now comes from a friend and from someone that really! want to see you success!
i really would recommend you to unpublish the game until you fix very big issues with the alpha version.
- i have tried the game on my galaxy s8 (5.8" screen) the characters and obstacles are way too small.
i believe you test it on a tablet or 32" tv but most people wil try it on a smartphone (4-6")
so first make it x3 bigger
- remove all information about rendering, you cannot play the game like this. people that find it interesting will uninstall it immediately
it is very important that the alpha is playable and will give you a filling of how the game will be so if you do it right people may also share it on social media and with their friends so release an alpha that is playable
for me an alpha is a demo of the game that show the concept but also has the right game fillings like the finished game. i understand the alpha is very different from the finished one but if the alpha is not good people will not try the beta.
i have seen a video from a game developer in a company that explains the process from beginning to the finished product and he explained that the alpha is the stage where the game is a demo with all characters and the game fillings. maybe characters have no sprites but you can get a good idea how the game will be.
the beta is basically the stage where people look for bugs before it will be released so the alpha needs to be playable.
- if you publish then do it as an alpha. you have an option in google play to choose alpha release and like this people will know its an alpha (not everyone reads whats in the description)
- when the player is running and i shoot he stops running, is it on purpose? i think such game needs to run fast so let the player shoot while he is running would give a better filling.
- the controllers does not fill right. its hard to control the player. you should think of a different controller type
- put an icon
- the background is not rendering correctly, it is cut in about 75% of the screen
- after i entered the "not supposed area" i cannot get rid of that big blue message
-when player is entering the hidden walls you have no idea where he is and what he is supposed to do so consider making them 0.5 transparent when he enter that area so people will not see it as a bug.
- in my opinion, the game runs a little bit to slow. you need to let the player run faster jump faster shoot faster...
- i like the graphics though