Hi all,
generally I don't publish on the stores, so this matter is new to me.
A third-party (software-house) asked me to develop an android/ios mobile app for them. They don't need the source.
As far the Android version is concerned, is the following procedure right?
0. Write b4xpages/b4x code (ok, this is the norm .. heheh)
1. Use JDK11 (guess JDK8 won't do, right?)
2. Tools/Private Sign Key to generate a new key for that software-house (should I use their data or anything will do?)
3. Use #SignKeyFile - #SignKeyPassword in Main to refer to the newly created keystore (located in the folder created for any project related to the same customer)
4. Project->Build App Bundle
Once the .aab is ready, I pass it to my customer who in turns provides to publish it on the store. That's it (or, at least, I hope so).
I'll post a similar thread in the B4i section of the forum. In that case I expect Apple's own rules and the use of the Hosted Builder to complicate things a bit.
generally I don't publish on the stores, so this matter is new to me.
A third-party (software-house) asked me to develop an android/ios mobile app for them. They don't need the source.
As far the Android version is concerned, is the following procedure right?
0. Write b4xpages/b4x code (ok, this is the norm .. heheh)
1. Use JDK11 (guess JDK8 won't do, right?)
2. Tools/Private Sign Key to generate a new key for that software-house (should I use their data or anything will do?)
3. Use #SignKeyFile - #SignKeyPassword in Main to refer to the newly created keystore (located in the folder created for any project related to the same customer)
4. Project->Build App Bundle
Once the .aab is ready, I pass it to my customer who in turns provides to publish it on the store. That's it (or, at least, I hope so).
I'll post a similar thread in the B4i section of the forum. In that case I expect Apple's own rules and the use of the Hosted Builder to complicate things a bit.