Log("startLocY: " & startLocY)
Log("CenterY: " & game.streetBackground.SrcRect.CenterY)
Do While game.streetBackground.SrcRect.CenterY <> startLocY
If game.streetBackground.SrcRect.CenterY > startLocY Then
game.streetBackground.SrcRect.top = game.streetBackground.SrcRect.top - 1 '4dip ' Mod (game.streetBackground.Bitmap.Height - 62%y / game.backgroundScale)
game.streetBackground.SrcRect.Bottom = game.streetBackground.SrcRect.top + 62%y / game.backgroundScale + 1
Else
game.streetBackground.SrcRect.top = game.streetBackground.SrcRect.top + 1 '4dip ' Mod (game.streetBackground.Bitmap.Height - 62%y / game.backgroundScale)
game.streetBackground.SrcRect.Bottom = game.streetBackground.SrcRect.top + 62%y / game.backgroundScale + 1
End If
pauseInterval = pauseInterval + 1
Log("scrY" & game.streetBackground.SrcRect.CenterY )
game.gv.Invalidate