Share My Creation Project Ryu - Bulldozer Engine Tech Demo

inakigarm

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Works like a charm !!

One question, it'd be outstanding if your game had a menu game option to select gaming, difficulty, scenary an so on.... ;-)
 

wonder

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Works like a charm !!

One question, it'd be outstanding if your game had a menu game option to select gaming, difficulty, scenary an so on.... ;-)

It will have, believe me!

However, for the time being, I'm really focused on the Core Engine (Physics, A.I., User Input, Graphics...).
Once I have everything in place, I'll add all the missing game structures, such as Menus, Story, Levels, Scores and so on.

Thank you so much for testing! I'm really glad it's working properly!
 

Douglas Farias

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@wonder
Somente dicas, sei que são algumas dificeis
- Adicionar Troca de mapas, igual jogos de briga de rua (Final Fight)
- Adicionar BOSS (Chefão) ao final de algum estágio, claro que ele forte e com algum golpe especial.
- Adicionar itens no chão para pegar, como facas, madeira, garrafa.
- Adicionar Interação com o cenário, por exemplo se ele pisar no fogo, ele queimar e perder um pouco de HP.
- Não cheguei a testar a sua ultima versão, mas se não tiver a opção de agarrar o inimigo segurando o X E QUADRADO seria uma ideia colocar.

Lembrando somente idéias, são dificeis e eu não não iria conseguir fazer concerteza.
 

wonder

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Thank you for your suggestions, Douglas. I do have some of those ideas in mind.

Just a remark for anyone trying to run the game on a PC, the keyboard controls do not respond properly with the Andy emulator.
Like I said before, if you have a 64bit Windows OS, it runs flawlessly smooth at 60fps with perfect keyboard support.

UPDATE:
- Fixed one or two animation bugs
- Fixed an intro screen bug
- Added text animation in the Status Bars
- Added the Rage Counter which allows you to perform special moves. This index increases every time your character is attacked.
Download Link
 

wonder

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Hello again guys!

I'm going on vacation until mid-July, but before leaving, I'd like to share with you my progress so far.
I've engaged in some massive bug hunts for the past few days and got rid of a few nasty ones, namely animation bugs.
Following @Informatix's advice once again (thanks!), I managed to optimize my algorithms which allowed me to get rid of lot junk code.
There's still a great amount of optimization to be done, so please always consider this a work-in-progress.

Finally, I've added some new features:
- Fade-in / fade-out effect is now applied to Lifebars, OSD Controls and HP damage text.
- Improved Keyboard / GamePad controls
- Autoplay can be enabled by tapping the upper-left corner.

DOWNLOAD LINK
 

ilan

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Really cool

After your game is finished and you become famous dont forgett us "simple" people...
 
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wonder

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Ohh... thank you so much, Ilan! This project has became more of a personal endeavour than anything else.
I think the mobile market is more about mini-games, such as the ones you've been creating lately.
This kind of "old-school" game isn't really the trend right now, but who knows...
I can actually see you having much more success than I in the future, so keep it up!

At this point I believe my project to be 95% bug-free, so a few more days of testing and I'll prepare myself to start adding new features and rewritting old code.
Everything will be loaded from a SQLite DB, character stats, level design, number of opponents and so on.
The AI can still be refined and I must integrate the inventory system.

A lot of work to be done...
 

wonder

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Ahahah!! Thanks for the support guys!!

Most of the core gameplay mechanics are done at this point, but I still have a lot of old-code to rewrite and the SQLite integration isn't finished yet.
It's incredible how much I've learned in terms of Math, Physics, B4A, LibGDX and MySQL/SQLite in only year. I'm really glad I started this project and I'm glad I'm starting to see the light at the end of the tunnel.

Remember to give it a try with Google Chrome's Arc Welder, it runs flawlessly on 32 and 64 bit Windows PCs.
 

wonder

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I could use some of this, specially the blood sprite for my whack a bieber game,
Be my guest! This sprite belongs to Beats Of Rage (PC Freeware).
 

wonder

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You're the most muscular coder I've ever seen! Respect!
Ahah!! Thanks, but there's a lot of pizza and burgers going on as well...
 

ArminKH

Well-Known Member
this is great but the game speed and reaction is too quick
 
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