I looked at the contents of the GameView.BitmapData. It's a series of Rects and Bitmaps. I have no idea on how to find a specific object. Furthermore, wouldn't removing an object and adding it to the end of the list essentially put that object's depth at the top most level? I'm trying to put the object behind everything else
Since I know the index of the dynamic objects in the LIST, instead of adding new object to the end, I just InsertAt the beginning of the dynamic object in the LIST.