Games [XUI2D] Super Mario Example #1

Discussion in 'Game Development' started by Erel, Aug 14, 2018.

  1. Erel

    Erel Administrator Staff Member Licensed User

    mario.gif

    Disclaimer: This project is intended for non-commercial educational purposes.

    In the previous example we used Tiled map editor to create a few object templates. In this example we create a map with two tile layers and an objects layer.

    There is mostly no logic behind this "game", only the logic required to for Mario movement.
    (the only game logic included is the power-up mushroom.)

    The map looks like this:

    [​IMG]

    The resources are based on this open source project: https://github.com/justinmeister/Mario-Level-1

    If you want to modify the map you need to first import the default custom properties: https://www.b4x.com/android/forum/threads/xui2d-x2tilemap-tiled-maps.95508/#post-606431

    Example projects included in the examples pack: https://www.b4x.com/android/forum/threads/xui2d-example-pack.96454/
     
    Last edited: Aug 23, 2018
    hibrid0, scsjc, KZero and 16 others like this.
  2. LucaMs

    LucaMs Expert Licensed User

    Thank you; finally you have developed sw dedicated to me!
    :p
     
    Johan Hormaza and Erel like this.
  3. Don Oso

    Don Oso Member Licensed User

    B2Manifold comes from what library? im using b4j 6.50 Beta 1

    Thanks
     
  4. Jmu5667

    Jmu5667 Well-Known Member Licensed User

    :D
     
  5. Erel

    Erel Administrator Staff Member Licensed User

  6. Don Oso

    Don Oso Member Licensed User

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