I hope this isn't a redundant question but I have been coding in B4A for a couple of years now and am looking into graduating to B4X. I may want to make an app that I wrote to be able to run on IOS as well as Android. After looking at Erel's tutorials I am a little confused. So I have a couple of questions.
I assume that I can create B4X code with only having B4A installed. Is this correct? I assume yes by creating a project with B4XPages.
Is there a way to convert my B4A code over to B4X with not too much effort or do I have to cut and paste my B4A code into my new project where appropriate?
Also I believe I would need to redo my Views as B4X Views in the Designer which would only make sense.
I read somewhere in the forum that around 90% of my code is portable. I would assume that the compiler will inform me of the code that will not port over when B4X is installed.
Are all of the libraries that I am using in my B4A program compatible with B4X when compiling for IOS or are there different B4I libraries?
I assume that I can create B4X code with only having B4A installed. Is this correct? I assume yes by creating a project with B4XPages.
Is there a way to convert my B4A code over to B4X with not too much effort or do I have to cut and paste my B4A code into my new project where appropriate?
Also I believe I would need to redo my Views as B4X Views in the Designer which would only make sense.
I read somewhere in the forum that around 90% of my code is portable. I would assume that the compiler will inform me of the code that will not port over when B4X is installed.
Are all of the libraries that I am using in my B4A program compatible with B4X when compiling for IOS or are there different B4I libraries?