Thank for the response.
so you would like me to use Xui2d? i also think it is the best option if we want it to a cross-platform game. i like more working with iSpritekit but i think it would be better to use Xui2d.
I think that XUI2D would be the way to go, the X2 library is after all cross platform. Hmm, until a few minutes ago I didn't really know what the iSpriteKit library was used for. Talking about game tutorial videos, I like the parallax scrolling game tutorial and accompanying video that you created
1. Brick Breaker
3. Donkey Kong
- Brick breaker - Excellent starter game, probably the easiest of the lot
- Frogger - Nice, a more complicated game
- Donkey Kong (Is that a monkey Skull Island reference) - Seems even more complicated than Frogger
So I take it that you plan is to start simple and slowly get more complicated (game wise) as more as more B4X users watch your videos???
Just kidding, Brick breaker would be the perfect starting point if you ask me. Start of with something simple and if that's a success then maybe move onto more complicated games like Frogger, Donkey Kong, Defender, Space Invaders (maybe not as that's taken for), Pac Man, Asteroids etc etc etc, the list just goes on and on and on.
Learning about collisions, movements, inertia, sprites etc could help many people actually get their head around it all, but starting of simple and tutoring in sections at a time I think is the key to success. I mean you don't take a Kindergarten (Pre-School) child to school and try to teach them about Trigonometry, Pythagoras theorem, Parallelograms, Circumference of a circle etc, no you start with simple baby steps first, simple maths, then you build up to the previously names...