Apr 10, 2018 Replies: 7 A bit for challenge and a bit for fun with @moster67 I created a version entirely in B4A of the FluidSlide library. Find the wrapper created by @moster67 of the original library written in Kotlin here B4i version HERE Instead in this post you find a similar version made in B4A with its source code UPDATE Attachments fluidSlide.zip fluidSlide.zip 10.6 KB · Views: 1,111 Last edited: Oct 10, 2018 Click to expand...
A bit for challenge and a bit for fun with @moster67 I created a version entirely in B4A of the FluidSlide library. Find the wrapper created by @moster67 of the original library written in Kotlin here B4i version HERE Instead in this post you find a similar version made in B4A with its source code UPDATE
moster67 Expert Licensed User Longtime User Apr 10, 2018 #2 More than once I have told @Star-Dust that he's good at writing native B4A-views and he accepted this challenge and wrote a beautiful sliderview within minutes mimicking the B4ASliderView I wrapped from a Kotlin-project. Well done!
More than once I have told @Star-Dust that he's good at writing native B4A-views and he accepted this challenge and wrote a beautiful sliderview within minutes mimicking the B4ASliderView I wrapped from a Kotlin-project. Well done!
LucaMs Expert Licensed User Longtime User Apr 10, 2018 #3 moster67 said: and he accepted this challenge Click to expand... To be precise, things went like this: I had the curiosity to know how the animation was made and I asked to analyze the original source. Instead, in a very short time, @Star-Dust has realized his project (it's not exactly the same animation but very good).
moster67 said: and he accepted this challenge Click to expand... To be precise, things went like this: I had the curiosity to know how the animation was made and I asked to analyze the original source. Instead, in a very short time, @Star-Dust has realized his project (it's not exactly the same animation but very good).
asales Expert Licensed User Longtime User Apr 19, 2018 #4 Very, very nice! A question: is possible to set the MaxValue in runtime, because I don't see this property when I call "FluidSlider1.<properties>.
Very, very nice! A question: is possible to set the MaxValue in runtime, because I don't see this property when I call "FluidSlider1.<properties>.
Star-Dust Expert Licensed User Longtime User Apr 19, 2018 #5 Try it, set MaxValue as public and change the value in runtime or better create the sub setMaxValue and getMaxValue. But obviously changing MaxValue you also have to change LabMax (label) and the position of Ball (Label)
Try it, set MaxValue as public and change the value in runtime or better create the sub setMaxValue and getMaxValue. But obviously changing MaxValue you also have to change LabMax (label) and the position of Ball (Label)
Star-Dust Expert Licensed User Longtime User Apr 24, 2018 #7 Do not exaggerate, I had a good intuition a couple of times. Those good are others
mcqueccu Expert Licensed User Longtime User Jul 3, 2018 #8 Take a look at a bug fix in this thread https://www.b4x.com/android/forum/threads/bug-in-b4a-fluidslider-no-wrap.94730/#post-599230
Take a look at a bug fix in this thread https://www.b4x.com/android/forum/threads/bug-in-b4a-fluidslider-no-wrap.94730/#post-599230