ilan Expert Licensed User Longtime User Nov 17, 2016 #41 wonder said: As I'm still waiting for Santa to have my Shield K1 Tablet, I have only emulators for now. Would you kindly provide me the apk file? I really don't want to type my google password into the emulator... Click to expand... i will finish in few hours an update (buy swords from the shop) and i will send you the link for the apk. but i need to mention that on genymontion it runs very bad. what emulator are you using?
wonder said: As I'm still waiting for Santa to have my Shield K1 Tablet, I have only emulators for now. Would you kindly provide me the apk file? I really don't want to type my google password into the emulator... Click to expand... i will finish in few hours an update (buy swords from the shop) and i will send you the link for the apk. but i need to mention that on genymontion it runs very bad. what emulator are you using?
melonZgz Active Member Licensed User Longtime User Nov 17, 2016 #42 First of all: you're damn fast! I really really like the game I'd like that you could swipe from one button to another. You know, that you can change direction without releasing the finger and touching again... maybe you're aware of it, but you should pause the music in the pause event (ie: lost focus). I've received an incoming call (actually a call from my job) and the music was still playing And I really like the music, I'm still looking for one that fits in my game
First of all: you're damn fast! I really really like the game I'd like that you could swipe from one button to another. You know, that you can change direction without releasing the finger and touching again... maybe you're aware of it, but you should pause the music in the pause event (ie: lost focus). I've received an incoming call (actually a call from my job) and the music was still playing And I really like the music, I'm still looking for one that fits in my game
ilan Expert Licensed User Longtime User Nov 17, 2016 #43 melonZgz said: I really really like the game Click to expand... thanx melonZgz said: I'd like that you could swipe from one button to another. You know, that you can change direction without releasing the finger and touching again.. Click to expand... i dont know if this is possible since i am using lgScn2DActor's and the lgScn2DInputListener has only touchDown and touchUp events. melonZgz said: maybe you're aware of it, but you should pause the music in the pause event (ie: lost focus). I've received an incoming call (actually a call from my job) and the music was still playing Click to expand... when you accept the call then the music should stop. the music is paused when activity_pause is called or when you press on the pause button. do you think that i should put music.pause in the activity_pause event? (this would be relevant only for incoming calls) Pause_Event isn't called when you have an incoming call, only if you accept it and the game music stops when you accept the call since on activity pause libgdx is paused too. what level have you reached? Last edited: Nov 17, 2016
melonZgz said: I really really like the game Click to expand... thanx melonZgz said: I'd like that you could swipe from one button to another. You know, that you can change direction without releasing the finger and touching again.. Click to expand... i dont know if this is possible since i am using lgScn2DActor's and the lgScn2DInputListener has only touchDown and touchUp events. melonZgz said: maybe you're aware of it, but you should pause the music in the pause event (ie: lost focus). I've received an incoming call (actually a call from my job) and the music was still playing Click to expand... when you accept the call then the music should stop. the music is paused when activity_pause is called or when you press on the pause button. do you think that i should put music.pause in the activity_pause event? (this would be relevant only for incoming calls) Pause_Event isn't called when you have an incoming call, only if you accept it and the game music stops when you accept the call since on activity pause libgdx is paused too. what level have you reached?
ilan Expert Licensed User Longtime User Nov 17, 2016 #44 melonZgz said: I'm still looking for one that fits in my game Click to expand... this should match to your game
melonZgz said: I'm still looking for one that fits in my game Click to expand... this should match to your game
melonZgz Active Member Licensed User Longtime User Nov 17, 2016 #45 ilan said: i dont know if this is possible since i am using lgScn2DActor's and the lgScn2DInputListener has only touchDown and touchUp events. Click to expand... You could allways handle only those 2 buttons in a different way, via gesture detector/input processor drag event. In my game those buttons aren't my own button class (like all the others), I just draw textureregions in the render event and use the Touch events (down, up and dragged) from the inputProcessor. I really don't know if it's that important, but I've get used to do a fast direction change that way... ilan said: what level have you reached? Click to expand... Done five levels allready. But more than playing staightforward, I'm testing things, mechanics, comparing with mine... ilan said: this should match to your game Click to expand... Yeah, it's the one that I'm using right now, but it has something that... I wouldn't say... not a perfect match!
ilan said: i dont know if this is possible since i am using lgScn2DActor's and the lgScn2DInputListener has only touchDown and touchUp events. Click to expand... You could allways handle only those 2 buttons in a different way, via gesture detector/input processor drag event. In my game those buttons aren't my own button class (like all the others), I just draw textureregions in the render event and use the Touch events (down, up and dragged) from the inputProcessor. I really don't know if it's that important, but I've get used to do a fast direction change that way... ilan said: what level have you reached? Click to expand... Done five levels allready. But more than playing staightforward, I'm testing things, mechanics, comparing with mine... ilan said: this should match to your game Click to expand... Yeah, it's the one that I'm using right now, but it has something that... I wouldn't say... not a perfect match!
ilan Expert Licensed User Longtime User Nov 17, 2016 #46 melonZgz said: I'm testing things, mechanics, comparing with mine... Click to expand... i am still a newbie in the box2d world how is the game play? does it run smooth? thank you for testing
melonZgz said: I'm testing things, mechanics, comparing with mine... Click to expand... i am still a newbie in the box2d world how is the game play? does it run smooth? thank you for testing
wonder Expert Licensed User Longtime User Nov 18, 2016 #47 ilan said: what emulator are you using? Click to expand... MEmu, as always... It's Chinese, so typing my Google password is a big no-no.
ilan said: what emulator are you using? Click to expand... MEmu, as always... It's Chinese, so typing my Google password is a big no-no.
ilan Expert Licensed User Longtime User Nov 19, 2016 #48 hey guys, what do you think about my new Game Promo Video? Last edited: Dec 10, 2016
ilan Expert Licensed User Longtime User Nov 27, 2016 #49 making progress on my big update. i have added a star rating system, new levels, new enemies,... the game will have 3 stage (castles) and each castle will have 12 levels where level 12 is the BOSS level (you fight against the boss!) have a look Last edited: Dec 10, 2016
making progress on my big update. i have added a star rating system, new levels, new enemies,... the game will have 3 stage (castles) and each castle will have 12 levels where level 12 is the BOSS level (you fight against the boss!) have a look
wonder Expert Licensed User Longtime User Nov 27, 2016 #50 Boss fights!! Awesome!!! Please consider adding native keyboard/gamepad controls!! PM me if you need help!
Boss fights!! Awesome!!! Please consider adding native keyboard/gamepad controls!! PM me if you need help!
ilan Expert Licensed User Longtime User Dec 10, 2016 #51 hey all, just got an email from supergamedroid.com about making an article about my new game. have a look: http://www.supergamedroid.com/2016/12/09/retro-platformer-pixel-knight-ventures-onto-android/ btw: its on the Main Site of http://www.supergamedroid.com/ Last edited: Dec 10, 2016
hey all, just got an email from supergamedroid.com about making an article about my new game. have a look: http://www.supergamedroid.com/2016/12/09/retro-platformer-pixel-knight-ventures-onto-android/ btw: its on the Main Site of http://www.supergamedroid.com/
S sorex Expert Licensed User Longtime User Dec 13, 2016 #52 That's the kind of boost we're all hoping to get one day Well done.
ilan Expert Licensed User Longtime User Dec 18, 2016 #53 I have decided to finish also castle 3 so i am woking on new levels with new enemies and new cool features... have a look Ps the game run smooth not like in the video. I guess the recording is not really 60 fps Last edited: Dec 18, 2016
I have decided to finish also castle 3 so i am woking on new levels with new enemies and new cool features... have a look Ps the game run smooth not like in the video. I guess the recording is not really 60 fps
JordiCP Expert Licensed User Longtime User Dec 18, 2016 #54 Wow! I am not a plattform games player, but I like this one very much, specially the skeletons/bones Just to know, how many hours a day do you dedicate to programming? Your progress is really fast
Wow! I am not a plattform games player, but I like this one very much, specially the skeletons/bones Just to know, how many hours a day do you dedicate to programming? Your progress is really fast
ilan Expert Licensed User Longtime User Dec 18, 2016 #55 The first version with 1 castle (12 levels) was done in 3 weeks (starting with a blank b4a activity) and i worked those days about 8-10h/day. Then i released a second version where i added another castle with 12 levels and improved a lot old levels + code. And that took me about 2 weeks (2h/day). Then i decided to leave this project and work on something different but yesterday after crossing 1.000 installs i decided to finish castle 3 (add another 12 unigue levels) but i dont have much time now about 1-2h/day so i guess in 2 weeks i will finish castle 3 and i can get back to other project. I think its better to finish this game and make it perfect like i planned then leaving it by side and update it in a later phase (what i believe wont happen) so i better do it now PS: i need to mention that my box2d knowledge was very poor before i started this project so i had also to learn box2d and read lots of tutorials in the developing phase (that cost me some time). Last edited: Dec 19, 2016
The first version with 1 castle (12 levels) was done in 3 weeks (starting with a blank b4a activity) and i worked those days about 8-10h/day. Then i released a second version where i added another castle with 12 levels and improved a lot old levels + code. And that took me about 2 weeks (2h/day). Then i decided to leave this project and work on something different but yesterday after crossing 1.000 installs i decided to finish castle 3 (add another 12 unigue levels) but i dont have much time now about 1-2h/day so i guess in 2 weeks i will finish castle 3 and i can get back to other project. I think its better to finish this game and make it perfect like i planned then leaving it by side and update it in a later phase (what i believe wont happen) so i better do it now PS: i need to mention that my box2d knowledge was very poor before i started this project so i had also to learn box2d and read lots of tutorials in the developing phase (that cost me some time).
Erel B4X founder Staff member Licensed User Longtime User Dec 19, 2016 #56 Added to the showcase page: https://www.b4x.com/showcase.html
wonder Expert Licensed User Longtime User Dec 27, 2016 #57 Now playing Pixel Knight on my brand new NVidia Shield K1 Tablet! Congratulations @ilan! The gameplay is really solid! I won't share my final thoughts yet, but I can say I'm really enjoying it so far! Last edited: Dec 27, 2016
Now playing Pixel Knight on my brand new NVidia Shield K1 Tablet! Congratulations @ilan! The gameplay is really solid! I won't share my final thoughts yet, but I can say I'm really enjoying it so far!
ilan Expert Licensed User Longtime User Dec 27, 2016 #58 wonder said: Now playing Pixel Knight on my brand new NVidia Shield K1 Tablet! Congratulations @ilan! The gameplay is really solid! I won't share my final thoughts yet, but I can say I'm really enjoying it so far! Click to expand... are you using the latest version?
wonder said: Now playing Pixel Knight on my brand new NVidia Shield K1 Tablet! Congratulations @ilan! The gameplay is really solid! I won't share my final thoughts yet, but I can say I'm really enjoying it so far! Click to expand... are you using the latest version?
ilan Expert Licensed User Longtime User Dec 29, 2016 #60 Erel said: Added to the showcase page: https://www.b4x.com/showcase.html Click to expand... thanx erel, it is a great honor for me to be in the showcase list i just noticed that you named my game "Pixel Night", though it's a nice name but the real name is "Pixel Knight"
Erel said: Added to the showcase page: https://www.b4x.com/showcase.html Click to expand... thanx erel, it is a great honor for me to be in the showcase list i just noticed that you named my game "Pixel Night", though it's a nice name but the real name is "Pixel Knight"